Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Friday, 27 March 2015

The Render Struggle Is Real

We've been doing a few quick fixes on some of this things that have been causing us some problems... *evil glare at the troll*. The necklace has been deforming quite badly in shots, so Sushma and Bimpe have been trouble shooting this so its not so apparent in some of the animations.

Theyve deskinned the initial bind and added a series of bones to it, followed by 3 control curves at the main problem area.. So if there are anymore deformations at the back we can you the control curves to force them back to the point where they atleast look kinda of normal.


Amits also been prepping the files for rendering... We're testing out a few methods as this could involve moving all of our files and having to repoint the texture files in everyshot. amits trying to work out if there is an easier way to do this in the hopes of maintaining our sanity.



Today we also said hello to Yannis