Theyve deskinned the initial bind and added a series of bones to it, followed by 3 control curves at the main problem area.. So if there are anymore deformations at the back we can you the control curves to force them back to the point where they atleast look kinda of normal.
Amits also been prepping the files for rendering... We're testing out a few methods as this could involve moving all of our files and having to repoint the texture files in everyshot. amits trying to work out if there is an easier way to do this in the hopes of maintaining our sanity.
Today we also said hello to Yannis


