Showing posts with label waterfalls. Show all posts
Showing posts with label waterfalls. Show all posts

Wednesday, 18 February 2015

Chasing Waterfalls

Time to play with WATER.

Amit's been working on a couple of tests for our scenes waterfall and river! The river has definitely been easier to achieve - this was made with an animated bump map, he also threw in some test rocks to see what the effect would be.


We're all really happy with the results on this one! Amit's going to make a couple of tweaks (colour wise etc) and play around with the lighting. We'll also test it against the rest of the assets and characters to make sure its not making too much 'noise' and distracting from the story.We're not to worried about where the river currently starts as we'll be adding in a misty effect!

And on to our glorious waterfall.


After a group chat about it we still think theres a bit of work to do on this one - again we want to make sure it doesn't distract and we need make sure the water flows in a way that it looks like it's coming  from a distance (so the splashes shouldn't be to prominent). Yannis also pointed out that we need to tweak the edges of the landscape to reflect this aswell and create more of a perspective.

Also Amit made this using Maya 2015's Bifrost, so we can't really use this as we're working in 2014. There was the suggestion of rendering it off and adding it to our scene but there were scaling issues when Amit first tested this, and mountain and waterfall would end up tiny tiny tiny...Touche Maya touche

All in all it's definitely a really good start, and getting an early look at these tests mean we can start making the relevant changes to fit the rest of the scene.

Today's eye candy is a rough comp that Amit's pulled together of a quick render of our landscape.