Showing posts with label week 12. Show all posts
Showing posts with label week 12. Show all posts

Friday, 3 April 2015

Playing and having a Blast

We are nearing final stages of this projects, and we're still finishing/tidying up animations, but its really important that we get a look at how all the shots look together!

We'v been working on the shots individually, and we're aware they everyone has slightly different styles/experiences so we''ve playblasted the shots (the ones that are finished atleast) to see how it all looks!!

Yannis has almost finished working on the music - its in the final editing stages, but Sushma has edited this all together for now.


Still lots of bits to work on, but so far we're all really happy with how this is turning out and the renders are looking good! Amit's planning on doing a test composite of one of the shots over the weekend to get a feel for what we'll need to do, and he'll feed this back to everyone so we can start work on it.

Sushma looking happy before the Troll turned on her...

It's all plodding along, but it will probably hit overdrive in the next few days are we whizz around (and sleep very little) in order to get everything finished! We know it's important to get as many hands as possible on compositing so we avoid it all ending up in Amit's lap!

Tuesday, 31 March 2015

Week 12: Candy candy everywhere

Ritchie's been beavering away on the candy explosion scene! He's been looking at cartoony 2D explosions in things like Roadrunner, and has been using After Effects and 3D to try and imitate that style!

He's rendered the rotation animation of sweets in Maya, and composited them with the explosion with Particular in AE. He's also been testing and ended up using Turbulent Noise to create the dust type effect.

 ENJOY!



As for the rest of us, Sushman, Natasha, Yannis and Kaitlin are finishing up their scenes and Amit and Bimpe are laughing at the monstrous size of our EXR render files.... over 50GB per image.

Good times.

 For render-time, sanity and general not breaking when trying to composting, we'll probably now render these out as TIFFs.

 Maya is a tricky mistress.