Tuesday, 17 February 2015

"I'm a vegetarian but whenever I look at the goat it makes me hungry"

Sushma's genius quote of the week.

SO, today has been all rigging, animation and...N-SYNC, pure pop bliss to carry us through this animating filled day.

The referencing system is all good to go and Amit gave us a little run through just so we're all clear on what goes where etc. We also finally put all our characters and the landscape together in the scene to make sure all the sizing was correct (had to do some scaling for the landscape).



And as all but 2 of us are complete 3D animation novices, Sushma also walked us through rigging the camera so we're not stuck playing around with it for hours on end.

Top tips: 
- Rig the Camera to a locator
- Place the pivot point off center (for more of a real camera on tripod look etc)
- Animate in 2 panels! 1 with your camera's perspective the other in Maya's perspective so you can see what the hell is going on.




Natasha, Ritchie, Yannis and Cristina have started work on animating their scenes (and making the Goats dance to Spandau Ballet), and are looking at a couple of references for a quadruped walk cycle.



What's probably been best about these initial blocking sessions is that it's allowing us to start testing the rigs and quickly pick up on any issues there might be, which can be quickly rectified and updated via the referencing system. 

Huzzah.



Oh and we've also been spying on the enemy (aka Fincher, aka Group 2)


Today's animating eye-candy - a rigged and almost ready mariachi courtesy of Bimpe